Designed for Blender artists making games in UE4 and always kept up to date with the latest features of both packages
Review your art in-game earlier to quickly make new revisions. Great for greyboxing or last-minute polishing
Designed to complement the tools you’re already using so you can keep working the way you want
Your assets always stay intact as you move from Blender to UE4
Share surface materials between Blender and UE4. Use your Cycles/Eevee materials directly in Unreal, with a fully editable procedural node network on both ends.
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