We enable artists to work the way they want by providing professional-grade tools at affordable prices
Time and money are critical. Especially as a small team with a fast-approaching deadline. You might be building your dream game or maybe you’re creating an interactive educational program. Either way, there are so many things on your plate already! The last thing you want to be doing is fighting with Unreal Engine to correctly load your assets from Blender. Tiny errors and updates shouldn’t cost you precious hours. Or your sanity.
We get it. We’re a small team too. And we knew there had to be a better way. That’s why we decided to *make* a better way. To start, we built Brigge for Meshes which imports your mesh models from Blender to Unreal Engine perfectly every time.
And that’s just the beginning! We’re going to keep adding features to that along with building Brigge for Materials and Brigge for Animations (Details to come!). All designed to free your time, energy, and money so you can go back to adding real value to your work.
If you’ve been involved in the Blender community, you’ve probably seen Mike pop up a few times. Since 2010 he’s added support for input devices, made sure Blender works on your operating system and GPU, and helped build the foundations of Blender 2.8.
As an engine & tools programmer at Epic Games he introduced glTF as an open alternative to FBX. He then moved on to start Gawain Industries in January 2019 with the goal of helping to bridge the gaps between Unreal and Blender.
Cofounder and self-dubbed Chief of Miscellany has joined Mike to do exactly what the title implies. Get all the other work done it takes to start and grow a business. Project planning, marketing, research, web development, support, finances. You name it, she’s probably doing it.
Ashton has been involved in numerous roles, both paid and volunteer, where she had to wear lots of hats at once. Sometimes as the lead, sometimes not. But she always gets the job done.