Brigge supports triangles, quads, & and n-gons, so you can model however you want!
Surfaces render in UE4 exactly the way you see them in Blender, so there are no surprises in shape, silhouette, deformation, or shading. All while retaining your original topology.
Work with rich mesh data
Go deeper than the geometry at the surface. Brigge carries material UVs, lightmap UVs, vertex colors, and edge sharpness.
Perfect your normals
Use flat shading, smooth shading, auto-smooth based on angle, sharp edges, and custom authored normals in Blender. When transferring your model to UE4, light still catches it exactly the way you intended.
Handles coordinate system & scale differences
When up is up, and front points forward, who cares which axis +Z is? Model in any real-world scale and let Brigge handle the differences between Blender and Unreal.
Designed to Complement Your Material Workflow
Brigge for Meshes tracks which materials are applied to each surface, and keeps material slots in sync. It stays out of your way and never makes you deal with materials when you're focused on shapes and forms.
Your workflow, faster
Image Attribution: Bridge